AI Insights · Timothy · October 2021
Top 5 Basketball Games Apps Performance in Guatemala Q3 2021
Discover the performance trends of the top 5 basketball games on a unified platform in Guatemala during Q3 2021, based on Sensor Tower data.
During the third quarter of 2021, the top 5 basketball games in Guatemala exhibited varied performance metrics in terms of downloads, revenue, and active users. Here is a detailed overview based on Sensor Tower data.
NBA LIVE Mobile Basketball by Electronic Arts showed a consistent pattern in both downloads and revenue. Weekly downloads peaked at around 1.1K in mid-July but saw a gradual decline to approximately 654 by the end of September. The weekly revenue also fluctuated, reaching a high of $73 in the last week of July and ending the quarter at $45. Active users remained relatively stable, peaking at 5.7K in mid-July and closing the quarter at around 4.7K.
Basketball Arena: Online Game from Masomo Gaming experienced significant revenue growth in August, peaking at $339 in the week of August 23. Downloads remained fairly steady, with a high of 652 in early August and a slight decrease to 496 by the end of September. The game saw a consistent rise in active users, reaching a peak of approximately 1.9K in mid-August before stabilizing around 1.5K towards the end of the quarter.
Basketball Stars: Multiplayer by Miniclip.com saw a notable increase in downloads, peaking at 652 in early August before declining to 589 by the end of September. Revenue remained relatively low but peaked at $26 in late August. Active users grew steadily, reaching a high of about 2.1K in late September.
Basketball Battle from DoubleTap Software had moderate success in downloads, peaking at 490 in late August before slightly decreasing to 306 by the end of September. The game’s revenue remained minimal throughout the quarter. Active users saw a steady increase, peaking at 2.5K in late August and stabilizing around 2K by the end of the quarter.
Fanatical Basketball by CanaryDroid had a consistent download rate, with numbers peaking at 406 in early August and ending at 243 in late September. Active users fluctuated but remained relatively stable, peaking at around 2.8K in early August and closing the quarter at approximately 2.5K.
For more detailed insights and comprehensive data, visit Sensor Tower.